![]() Isn't it interesting that some developers used this limitless freedom to make games where the player barely did anything? Developers were now limited only by their imaginations.Īdd to this the fact that games weren't yet at the stage where gargantuan development costs required everything to be committee-designed and focus-tested into oblivion to maximize consumer appeal, so lots of creative designers were seeing just what kind of experiences you could make with all this new technology. The jump from ROM cartridges to compact discs led to exponentially larger memory capacity, and suddenly, next-generation consoles could create huge 3D worlds. Kenji Eno was covertly sneaking taboo cannibalism themes into D, Japanese pop music producers were releasing games about their flying magic tennis shoes, and Osamu Sato designed LSD: Dream Emulator-a game that requires no introduction. The mid-to-late 1990s were the Wild Ass West in video games development.
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